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About Me
I'm a level designer with a deep interest in history and architecture, passionate about crafting engaging and innovative experiences and concepts. With a focus on player progression and environmental storytelling, I enjoy blending and experimenting with various level design techniques and composition concepts to make a seamless and immersive experience.
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With an academic background in Ancient History and Culture, I possess a diverse set of skills such as research, critical thinking and problem solving. In game development, these skills have been invaluable in all stages of my process, from pre-production to iteration. Combined with a persistent pursuit of creativity and adaptability, I strive to bring a fresh and unique perspective to each project I work on.
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What I love most about game development is working and collaborating with other developers, jointly coordinating everyone's ideas into one collective vision. I cherish honest and open communication, whether it's in regard to brainstorming creative solutions, reconciling diverging visions or when giving and receiving constructive criticism.
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Thank you for taking the time to check out my portfolio!
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Best Regards,
Anna